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  • FishNet
    • InstanceFinder
  • FishNet.Authenticating
    • Authenticator
  • FishNet.Broadcast
    • IBroadcast
  • FishNet.Broadcast.Helping
    • BroadcastHandlerBase
  • FishNet.CodeGenerating
    • AllowMutableSyncTypeAttribute
    • CustomComparerAttribute
    • DefaultDeltaReaderAttribute
    • DefaultDeltaWriterAttribute
    • DefaultReaderAttribute
    • DefaultWriterAttribute
    • ExcludeSerializationAttribute
    • IncludeSerializationAttribute
    • NotSerializerAttribute
    • ReadUnallocatedAttribute
    • UseGlobalCustomSerializerAttribute
  • FishNet.Component.Animating
    • NetworkAnimator
  • FishNet.Component.ColliderRollback
    • ColliderRollback
    • RollbackManager
    • RollbackPhysicsType
  • FishNet.Component.Observing
    • DistanceCondition
    • GridCondition
    • GridEntry
    • HashGrid
    • HashGrid.GridAxes
    • HostOnlyCondition
    • MatchCondition
    • MatchCondition.ConditionCollections
    • OwnerOnlyCondition
    • SceneCondition
  • FishNet.Component.Ownership
    • PredictedOwner
    • PredictedSpawn
  • FishNet.Component.Prediction
    • NetworkCollider
    • NetworkCollider2D
    • NetworkCollision
    • NetworkCollision2D
    • NetworkTrigger
    • NetworkTrigger2D
    • OfflineRigidbody
    • Rigidbody2DState
    • RigidbodyPauser
    • RigidbodyState
    • RigidbodyStateExtensions
    • RigidbodyStateSerializers
    • RigidbodyType
  • FishNet.Component.Scenes
    • DefaultScene
  • FishNet.Component.Spawning
    • PlayerSpawner
  • FishNet.Component.Transforming
    • DetachableNetworkTickSmoother
    • MonoTickSmoother
    • NetworkTickSmoother
    • NetworkTransform
    • NetworkTransform.ComponentConfigurationType
    • NetworkTransform.GoalData
    • NetworkTransform.RateData
    • NetworkTransform.SnappedAxes
    • NetworkTransform.TransformData
    • NetworkTransform.TransformData.ExtrapolateState
    • SynchronizedProperty
  • FishNet.Component.Utility
    • BandwidthDisplay
    • PingDisplay
  • FishNet.Connection
    • NetworkConnection
    • NetworkConnectionExtensions
  • FishNet.Managing
    • NetworkManager
    • NetworkManager.HostIterationOrder
    • NetworkManager.PersistenceType
    • NetworkManagerExtensions
    • RemoteTimeoutType
  • FishNet.Managing.Client
    • ClientManager
    • ClientObjects
  • FishNet.Managing.Debugging
    • DebugManager
  • FishNet.Managing.Logging
    • LevelLoggingConfiguration
    • LoggingConfiguration
    • LoggingType
  • FishNet.Managing.Object
    • DualPrefab
    • ManagedObjects
  • FishNet.Managing.Observing
    • ObserverManager
  • FishNet.Managing.Predicting
    • PredictionManager
    • PredictionManager.PostPhysicsSyncTransformDel
    • PredictionManager.PostReconcileDel
    • PredictionManager.PostReplicateReplayDel
    • PredictionManager.PrePhysicsSyncTransformDel
    • PredictionManager.PreReconcileDel
    • PredictionManager.PreReplicateReplayDel
    • PredictionManager.ReconcileDel
    • PredictionManager.ReplicateReplayDel
    • ReplicateStateOrder
  • FishNet.Managing.Scened
    • ClientPresenceChangeEventArgs
    • DefaultSceneProcessor
    • EmptyStartScenesBroadcast
    • LoadOptions
    • LoadParams
    • LoadQueueData
    • PreferredScene
    • ReplaceOption
    • SceneLoadData
    • SceneLoadEndEventArgs
    • SceneLoadPercentEventArgs
    • SceneLoadStartEventArgs
    • SceneLookupData
    • SceneManager
    • SceneProcessorBase
    • SceneScopeType
    • SceneUnloadData
    • SceneUnloadEndEventArgs
    • SceneUnloadStartEventArgs
    • UnloadedScene
    • UnloadOptions
    • UnloadOptions.ServerUnloadMode
    • UnloadParams
    • UnloadQueueData
  • FishNet.Managing.Server
    • ClientConnectionChangeBroadcast
    • ConnectedClientsBroadcast
    • KickReason
    • ServerManager
    • ServerObjects
  • FishNet.Managing.Statistic
    • NetworkTrafficArgs
    • NetworkTraficStatistics
    • StatisticsManager
  • FishNet.Managing.Timing
    • EstimatedTick
    • EstimatedTick.OldTickOption
    • PhysicsMode
    • PreciseTick
    • PreciseTickExtensions
    • PreciseTickSerializer
    • TickRounding
    • TickType
    • TimeManager
  • FishNet.Managing.Transporting
    • IntermediateLayer
    • LatencySimulator
    • TransportManager
  • FishNet.Managing.Utility
    • Packets
  • FishNet.Object
    • ClientAttribute
    • DataOrderType
    • DespawnType
    • EmptyNetworkBehaviour
    • GlobalPreserveOwnedObjects
    • NetworkBehaviour
    • NetworkObject
    • NetworkObject.HostVisibilityUpdatedDelegate
    • NetworkObjectIdComparer
    • NetworkPreserveOwnedObjects
    • ObserversRpcAttribute
    • ReplicateState
    • ReplicateStateExtensions
    • RpcAttribute
    • ServerAttribute
    • ServerRpcAttribute
    • TargetRpcAttribute
    • TransformProperties
    • TransformPropertiesCls
    • TransformPropertiesFlag
    • TransformPropertiesOptionExtensions
  • FishNet.Object.Prediction
    • AdaptiveInterpolationType
    • ChildTransformTickSmoother
    • IReconcileData
    • IReplicateData
    • PredictionigidbodySerializers
    • PredictionRigidbody
    • PredictionRigidbody.AllForceData
    • PredictionRigidbody.EntryData
    • PredictionRigidbody.ForceApplicationType
    • PredictionRigidbody.IForceData
    • PredictionRigidbody2D
    • PredictionRigidbody2D.AllForceData
    • PredictionRigidbody2D.EntryData
    • PredictionRigidbody2D.ForceApplicationType
    • PredictionRigidbody2D2DSerializers
    • ReconcileAttribute
    • ReplicateAttribute
  • FishNet.Object.Synchronizing
    • ByteSyncVar
    • DoubleSyncVar
    • FloatSyncVar
    • ICustomSync
    • IntSyncVar
    • LongSyncVar
    • ReadPermission
    • SbyteSyncVar
    • ShortSyncVar
    • SyncDictionary<TKey, TValue>
    • SyncHashSet<T>
    • SyncList<T>
    • SyncObjectAttribute
    • SyncStopwatch
    • SyncStopwatch.SyncTypeChanged
    • SyncStopwatchOperation
    • SyncTimer
    • SyncTimer.SyncTypeChanged
    • SyncTimerOperation
    • SyncTypeSettings
    • SyncVarAttribute
    • UIntSyncVar
    • ULongSyncVar
    • UShortSyncVar
    • Vector2IntSyncVar
    • Vector2SyncVar
    • Vector3IntSyncVar
    • Vector3SyncVar
    • Vector4SyncVar
    • WritePermission
  • FishNet.Observing
    • HostVisibilityUpdateTypes
    • NetworkObserver
    • NetworkObserver.ConditionOverrideType
    • ObserverCondition
    • ObserverConditionType
  • FishNet.Serializing
    • AutoPackType
    • DeltaSerializerOption
    • DeltaSerializerOptionExtensions
    • PooledReader
    • PooledWriter
    • Reader
    • Reader.DataSource
    • ReaderPool
    • SubStream
    • Writer
    • WriterPool
  • FishNet.Transporting
    • Channel
    • ClientConnectionStateArgs
    • ClientReceivedDataArgs
    • ConnectedClientsArgs
    • IPAddressType
    • LocalConnectionState
    • RemoteConnectionState
    • RemoteConnectionStateArgs
    • ServerConnectionStateArgs
    • ServerReceivedDataArgs
    • Transport
    • TransportConsts
  • GameKit.Dependencies.Utilities
    • ApplicationState
    • Arrays
    • BasicQueue<T>
    • Booleans
    • Bytes
    • CanvaseGroups
    • CanvasGroupBlockingType
    • CollectionCaches<T>
    • CollectionCaches<T1, T2>
    • Collider2DExtensions
    • ColliderExtensions
    • DictionaryFN
    • Disks
    • Enums
    • Floats
    • Hashing
    • Ints
    • IOs
    • IResettable
    • IWeighted
    • Layers
    • LayoutGroups
    • Materials
    • Maths
    • ObjectCaches<T>
    • Objects
    • Particles
    • PointerMonoBehaviour
    • Quaternions
    • ResettableCollectionCaches<T>
    • ResettableCollectionCaches<T1, T2>
    • ResettableObjectCaches<T>
    • ResettableT1CollectionCaches<T1, T2>
    • ResettableT2CollectionCaches<T1, T2>
    • Strings
    • Transforms
    • UInts
    • Vectors
    • WeightedRandom
  • GameKit.Dependencies.Utilities.ObjectPooling
    • ListStack<GameObject>
    • ObjectPool
    • PoolData
  • GameKit.Dependencies.Utilities.ObjectPooling.Examples
    • Projectile
    • ProjectileSpawner
  • GameKit.Dependencies.Utilities.Types
    • ByteRange
    • CanvasGroupFader
    • CanvasGroupFader.FadeGoalType
    • CanvasTracker
    • DDOL
    • FloatRange
    • FloatRange2D
    • IntRange
    • IOrderable
    • RectTransformResizer
    • RectTransformResizer.ResizeData
    • RectTransformResizer.ResizeDelegate
    • ResettableRingBuffer<T>
    • ResettableRingBuffer<T>.Enumerator
    • RingBuffer<T>
    • RingBuffer<T>.Enumerator
    • SceneAttribute
    • ScrollbarValueSetter
    • SingletonScriptableObject<T>
    • SmoothCameraTarget
    • TimedOperation
    • UIntRange
    • Vector2Range
  • GameKit.Dependencies.Utilities.Types.CanvasContainers
    • ButtonData
    • ButtonData.PressedDelegate
    • FloatingContainer
    • FloatingImage
    • ImageButtonData
    • ResizableContainer
  • GameKit.Dependencies.Utilities.Types.OptionMenuButtons
    • FloatingOptions

Class BasicQueue<T>

Unity 2022 has a bug where codegen will not compile when referencing a Queue type, while also targeting .Net as the framework API. As a work around this class is used for queues instead.

Inheritance
System.Object
BasicQueue<T>
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: GameKit.Dependencies.Utilities
Assembly: GameKit.Dependencies.dll
Syntax
public class BasicQueue<T>
Type Parameters
Name Description
T

Properties

Capacity

Maximum size of the collection.

Declaration
public int Capacity { get; }
Property Value
Type Description
System.Int32

Count

Number of elements in the queue.

Declaration
public int Count { get; }
Property Value
Type Description
System.Int32

Item[Int32]

Returns value in actual index as it relates to simulated index.

Declaration
public T this[int simulatedIndex] { get; set; }
Parameters
Type Name Description
System.Int32 simulatedIndex

Simulated index to return. A value of 0 would return the first simulated index in the collection.

Property Value
Type Description
T

WriteIndex

Current write index of the collection.

Declaration
public int WriteIndex { get; }
Property Value
Type Description
System.Int32

Methods

Clear()

Clears the queue.

Declaration
public void Clear()

Dequeue(Boolean)

Dequeues the next entry.

Declaration
public T Dequeue(bool defaultArrayEntry = true)
Parameters
Type Name Description
System.Boolean defaultArrayEntry

True to set the array entry as default.

Returns
Type Description
T

Enqueue(T)

Enqueues an entry.

Declaration
public void Enqueue(T data)
Parameters
Type Name Description
T data

Peek()

Peeks the next queue entry.

Declaration
public T Peek()
Returns
Type Description
T

TryDequeue(out T, Boolean)

Tries to dequeue the next entry.

Declaration
public bool TryDequeue(out T result, bool defaultArrayEntry = true)
Parameters
Type Name Description
T result

Dequeued entry.

System.Boolean defaultArrayEntry

True to set the array entry as default.

Returns
Type Description
System.Boolean

True if an entry existed to dequeue.

TryPeek(out T)

Tries to peek the next entry.

Declaration
public bool TryPeek(out T result)
Parameters
Type Name Description
T result

Peeked entry.

Returns
Type Description
System.Boolean

True if an entry existed to peek.

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