Class LoadQueueData
Data generated when loading a scene.
Inheritance
System.Object
LoadQueueData
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: FishNet.Managing.Scened
Assembly: FishNet.Runtime.dll
Syntax
public class LoadQueueData
Constructors
LoadQueueData()
Declaration
public LoadQueueData()
Fields
AsServer
True if to iterate this queue data as server.
Declaration
[NonSerialized]
public readonly bool AsServer
Field Value
Type | Description |
---|---|
System.Boolean |
Connections
Connections to load scenes for. Only valid on the server and when ScopeType is Connections.
Declaration
[NonSerialized]
public NetworkConnection[] Connections
Field Value
Type | Description |
---|---|
NetworkConnection[] |
GlobalScenes
Current global scenes.
Declaration
public string[] GlobalScenes
Field Value
Type | Description |
---|---|
System.String[] |
SceneLoadData
SceneLoadData to use.
Declaration
public SceneLoadData SceneLoadData
Field Value
Type | Description |
---|---|
SceneLoadData |
ScopeType
Clients which receive this SceneQueueData. If Networked, all clients do. If Connections, only the specified Connections do.
Declaration
[NonSerialized]
public SceneScopeType ScopeType
Field Value
Type | Description |
---|---|
SceneScopeType |