Struct RigidbodyState
Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Assembly: FishNet.Runtime.dll
Syntax
[Preserve]
public struct RigidbodyState
Constructors
RigidbodyState(Rigidbody)
Declaration
public RigidbodyState(Rigidbody rb)
Parameters
Type |
Name |
Description |
UnityEngine.Rigidbody |
rb |
|
RigidbodyState(Rigidbody, Boolean)
Declaration
public RigidbodyState(Rigidbody rb, bool isKinematic)
Parameters
Type |
Name |
Description |
UnityEngine.Rigidbody |
rb |
|
System.Boolean |
isKinematic |
|
Fields
AngularVelocity
Declaration
public Vector3 AngularVelocity
Field Value
Type |
Description |
UnityEngine.Vector3 |
|
IsKinematic
Declaration
Field Value
Type |
Description |
System.Boolean |
|
Position
Declaration
Field Value
Type |
Description |
UnityEngine.Vector3 |
|
Rotation
Declaration
public Quaternion Rotation
Field Value
Type |
Description |
UnityEngine.Quaternion |
|
Velocity
Declaration
Field Value
Type |
Description |
UnityEngine.Vector3 |
|