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  • FishNet
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    • ClientManager
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    • DebugManager
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    • LevelLoggingConfiguration
    • LoggingConfiguration
    • LoggingType
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    • ObserverManager
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    • PredictionManager
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    • ClientPresenceChangeEventArgs
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    • ClientConnectionChangeBroadcast
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  • FishNet.Managing.Statistic
    • NetworkTrafficArgs
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    • EstimatedTick
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  • FishNet.Managing.Transporting
    • IntermediateLayer
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  • FishNet.Managing.Utility
    • Packets
  • FishNet.Object
    • ClientAttribute
    • DataOrderType
    • DespawnType
    • EmptyNetworkBehaviour
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    • ReplicateStateExtensions
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  • FishNet.Object.Prediction
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  • FishNet.Object.Synchronizing
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  • FishNet.Observing
    • HostVisibilityUpdateTypes
    • NetworkObserver
    • NetworkObserver.ConditionOverrideType
    • ObserverCondition
    • ObserverConditionType
  • FishNet.Serializing
    • AutoPackType
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    • DeltaSerializerOptionExtensions
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    • Reader
    • Reader.DataSource
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    • FloatingOptions

Class LoggingConfiguration

Base for logging configurations.

Inheritance
System.Object
UnityEngine.Object
UnityEngine.ScriptableObject
LoggingConfiguration
LevelLoggingConfiguration
Inherited Members
UnityEngine.ScriptableObject.SetDirty()
UnityEngine.ScriptableObject.CreateInstance(System.String)
UnityEngine.ScriptableObject.CreateInstance(System.Type)
UnityEngine.ScriptableObject.CreateInstance<T>()
UnityEngine.Object.GetInstanceID()
UnityEngine.Object.GetHashCode()
UnityEngine.Object.Equals(System.Object)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Vector3, UnityEngine.Quaternion)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Vector3, UnityEngine.Quaternion, UnityEngine.Transform)
UnityEngine.Object.Instantiate(UnityEngine.Object)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Transform)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Transform, System.Boolean)
UnityEngine.Object.Instantiate<T>(T)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Vector3, UnityEngine.Quaternion)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Vector3, UnityEngine.Quaternion, UnityEngine.Transform)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Transform)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Transform, System.Boolean)
UnityEngine.Object.Destroy(UnityEngine.Object, System.Single)
UnityEngine.Object.Destroy(UnityEngine.Object)
UnityEngine.Object.DestroyImmediate(UnityEngine.Object, System.Boolean)
UnityEngine.Object.DestroyImmediate(UnityEngine.Object)
UnityEngine.Object.FindObjectsOfType(System.Type)
UnityEngine.Object.FindObjectsOfType(System.Type, System.Boolean)
UnityEngine.Object.FindObjectsByType(System.Type, UnityEngine.FindObjectsSortMode)
UnityEngine.Object.FindObjectsByType(System.Type, UnityEngine.FindObjectsInactive, UnityEngine.FindObjectsSortMode)
UnityEngine.Object.DontDestroyOnLoad(UnityEngine.Object)
UnityEngine.Object.DestroyObject(UnityEngine.Object, System.Single)
UnityEngine.Object.DestroyObject(UnityEngine.Object)
UnityEngine.Object.FindSceneObjectsOfType(System.Type)
UnityEngine.Object.FindObjectsOfTypeIncludingAssets(System.Type)
UnityEngine.Object.FindObjectsOfType<T>()
UnityEngine.Object.FindObjectsByType<T>(UnityEngine.FindObjectsSortMode)
UnityEngine.Object.FindObjectsOfType<T>(System.Boolean)
UnityEngine.Object.FindObjectsByType<T>(UnityEngine.FindObjectsInactive, UnityEngine.FindObjectsSortMode)
UnityEngine.Object.FindObjectOfType<T>()
UnityEngine.Object.FindObjectOfType<T>(System.Boolean)
UnityEngine.Object.FindFirstObjectByType<T>()
UnityEngine.Object.FindAnyObjectByType<T>()
UnityEngine.Object.FindFirstObjectByType<T>(UnityEngine.FindObjectsInactive)
UnityEngine.Object.FindAnyObjectByType<T>(UnityEngine.FindObjectsInactive)
UnityEngine.Object.FindObjectsOfTypeAll(System.Type)
UnityEngine.Object.FindObjectOfType(System.Type)
UnityEngine.Object.FindFirstObjectByType(System.Type)
UnityEngine.Object.FindAnyObjectByType(System.Type)
UnityEngine.Object.FindObjectOfType(System.Type, System.Boolean)
UnityEngine.Object.FindFirstObjectByType(System.Type, UnityEngine.FindObjectsInactive)
UnityEngine.Object.FindAnyObjectByType(System.Type, UnityEngine.FindObjectsInactive)
UnityEngine.Object.ToString()
UnityEngine.Object.name
UnityEngine.Object.hideFlags
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: FishNet.Managing.Logging
Assembly: FishNet.Runtime.dll
Syntax
public abstract class LoggingConfiguration : ScriptableObject

Fields

LoggingEnabled

True to use logging features. False to disable all logging.

Declaration
[Tooltip("True to use logging features. False to disable all logging.")]
public bool LoggingEnabled
Field Value
Type Description
System.Boolean

Methods

CanLog(LoggingType)

True if can log for loggingType.

Declaration
public abstract bool CanLog(LoggingType loggingType)
Parameters
Type Name Description
LoggingType loggingType

Type of logging being filtered.

Returns
Type Description
System.Boolean

Clone()

Clones this logging configuration.

Declaration
public abstract LoggingConfiguration Clone()
Returns
Type Description
LoggingConfiguration

InitializeOnce()

Initializes script for use.

Declaration
public virtual void InitializeOnce()

Log(String)

Logs a common value if can log.

Declaration
public abstract void Log(string value)
Parameters
Type Name Description
System.String value

LogError(String)

Logs an error value if can log.

Declaration
public abstract void LogError(string value)
Parameters
Type Name Description
System.String value

LogWarning(String)

Logs a warning value if can log.

Declaration
public abstract void LogWarning(string value)
Parameters
Type Name Description
System.String value
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