Namespace FishNet.Object
Classes
ClientAttribute
Prevents this method from running if client is not active.
EmptyNetworkBehaviour
This may be added at runtime to find objects without any network scripts, beneath a NetworkObject.
GlobalPreserveOwnedObjects
Place this component on your NetworkManager object to remove ownership of objects for a disconnecting client. This prevents any owned object from being despawned when the owner disconnects.
NetworkBehaviour
Scripts which inherit from NetworkBehaviour can be used to gain insight of, and perform actions on the network.
NetworkObject
NetworkObjectIdComparer
NetworkPreserveOwnedObjects
Place this component on NetworkObjects you wish to remove ownership on for a disconnecting owner. This prevents the object from being despawned when the owner disconnects.
ObserversRpcAttribute
ObserversRpc methods will send messages to all observers.
ReplicateStateExtensions
RpcAttribute
ServerAttribute
Prevents a method from running if server is not active.
Can only be used inside a NetworkBehaviour
ServerRpcAttribute
ServerRpc methods will send messages to the server.
TargetRpcAttribute
TargetRpc methods will send messages to a single client.