Struct SceneLoadEndEventArgs
Data container about a scene load end.
Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: FishNet.Managing.Scened
Assembly: FishNet.Runtime.dll
Syntax
public struct SceneLoadEndEventArgs
Fields
LoadedScenes
Scenes which were loaded.
Declaration
public readonly Scene[] LoadedScenes
Field Value
Type | Description |
---|---|
UnityEngine.SceneManagement.Scene[] |
QueueData
Queue data used by the current scene action.
Declaration
public readonly LoadQueueData QueueData
Field Value
Type | Description |
---|---|
LoadQueueData |
SkippedSceneNames
Scenes which were skipped because they were already loaded.
Declaration
public readonly string[] SkippedSceneNames
Field Value
Type | Description |
---|---|
System.String[] |
UnloadedSceneNames
Scenes which were unloaded.
Declaration
public readonly string[] UnloadedSceneNames
Field Value
Type | Description |
---|---|
System.String[] |