Struct PredictionRigidbody.ExplosiveForceData
Implements
Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: FishNet.Object.Prediction
Assembly: FishNet.Runtime.dll
Syntax
public struct ExplosiveForceData : PredictionRigidbody.IForceData
Constructors
ExplosiveForceData(Single, Vector3, Single, Single, ForceMode)
Declaration
public ExplosiveForceData(float force, Vector3 position, float radius, float upwardsModifier, ForceMode mode)
Parameters
Type | Name | Description |
---|---|---|
System.Single | force | |
UnityEngine.Vector3 | position | |
System.Single | radius | |
System.Single | upwardsModifier | |
UnityEngine.ForceMode | mode |
Fields
Force
Declaration
public float Force
Field Value
Type | Description |
---|---|
System.Single |
Mode
Declaration
public ForceMode Mode
Field Value
Type | Description |
---|---|
UnityEngine.ForceMode |
Position
Declaration
public Vector3 Position
Field Value
Type | Description |
---|---|
UnityEngine.Vector3 |
Radius
Declaration
public float Radius
Field Value
Type | Description |
---|---|
System.Single |
UpwardsModifier
Declaration
public float UpwardsModifier
Field Value
Type | Description |
---|---|
System.Single |