Struct DualPrefab
When using dual prefabs, defines which prefab to spawn for server, and which for clients.
Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: FishNet.Managing.Object
Assembly: FishNet.Runtime.dll
Syntax
[Serializable]
public struct DualPrefab
Fields
Client
Declaration
public NetworkObject Client
Field Value
Type | Description |
---|---|
NetworkObject |
Server
Declaration
public NetworkObject Server
Field Value
Type | Description |
---|---|
NetworkObject |