Struct SceneUnloadEndEventArgs
Data container about a scene unload end.
Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: FishNet.Managing.Scened
Assembly: FishNet.Runtime.dll
Syntax
public struct SceneUnloadEndEventArgs
Fields
QueueData
Queue data used by the current scene action.
Declaration
public readonly UnloadQueueData QueueData
Field Value
Type | Description |
---|---|
UnloadQueueData |
UnloadedScenes
Scenes which were successfully unloaded. This collection may be populated with empty scenes depending on engine version.
Declaration
[Obsolete("Use UnloadedScenesV2.")]
public List<Scene> UnloadedScenes
Field Value
Type | Description |
---|---|
System.Collections.Generic.List<UnityEngine.SceneManagement.Scene> |
UnloadedScenesV2
Scenes which were successfully unloaded. This contains information of the scene unloaded but may not contain scene references as some Unity versions discard that information after a scene is unloaded.
Declaration
public List<UnloadedScene> UnloadedScenesV2
Field Value
Type | Description |
---|---|
System.Collections.Generic.List<UnloadedScene> |