Struct ClientPresenceChangeEventArgs
Data container about a scene presence change for a client.
Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: FishNet.Managing.Scened
Assembly: FishNet.Runtime.dll
Syntax
public struct ClientPresenceChangeEventArgs
Fields
Added
True if the client was added to the scene, false is removed.
Declaration
public bool Added
Field Value
Type | Description |
---|---|
System.Boolean |
Connection
Connection to client.
Declaration
public NetworkConnection Connection
Field Value
Type | Description |
---|---|
NetworkConnection |
Scene
Scene on the server which the client's presence has changed.
Declaration
public Scene Scene
Field Value
Type | Description |
---|---|
UnityEngine.SceneManagement.Scene |