Class UnloadParams
Additional user-crafted data which can be included in scene unload callbacks.
Inheritance
System.Object
UnloadParams
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: FishNet.Managing.Scened
Assembly: FishNet.Runtime.dll
Syntax
public class UnloadParams
Fields
ClientParams
Bytes which are sent to clients during scene unloads. Can contain any information.
Declaration
public byte[] ClientParams
Field Value
Type | Description |
---|---|
System.Byte[] |
ServerParams
Objects which are included in callbacks on the server when unloading a scene. Can be useful for including unique information about the scene, such as match id. These are not sent to clients; use ClientParams for this.
Declaration
[NonSerialized]
public object[] ServerParams
Field Value
Type | Description |
---|---|
System.Object[] |