Enum ReplicateStateOrder
Namespace: FishNet.Managing.Predicting
Assembly: FishNet.Runtime.dll
Syntax
public enum ReplicateStateOrder
Fields
Name | Description |
---|---|
Appended | On clients states are still placed in the past but rather than wait until a reconcile to run, they are also placed into a queue and run as they are received. This causes states to initially run out of tick alignment, while correcting during reconciles. However, due to states no longer depending on reconciles to be run reconciles may be sent less, and clients may run reconciles less, resulting in high performance gain especially among physics-based games. |
Inserted | On clients states are placed in the past and then run when reconciles occur. This ensures that the local client is running states at the exact same time the server had, resulting in the best possible outcome for prediction accuracy. To function properly however, clients must reconcile regularly to run past inputs which may cause performance loss on lower-end client devices. |