Struct PredictionRigidbody2D.PositionForceData
Implements
Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: FishNet.Object.Prediction
Assembly: FishNet.Runtime.dll
Syntax
public struct PositionForceData : PredictionRigidbody2D.IForceData
Constructors
PositionForceData(Vector3, Vector3, ForceMode2D)
Declaration
public PositionForceData(Vector3 force, Vector3 position, ForceMode2D mode)
Parameters
Type | Name | Description |
---|---|---|
UnityEngine.Vector3 | force | |
UnityEngine.Vector3 | position | |
UnityEngine.ForceMode2D | mode |
Fields
Force
Declaration
public Vector3 Force
Field Value
Type | Description |
---|---|
UnityEngine.Vector3 |
Mode
Declaration
public ForceMode2D Mode
Field Value
Type | Description |
---|---|
UnityEngine.ForceMode2D |
Position
Declaration
public Vector3 Position
Field Value
Type | Description |
---|---|
UnityEngine.Vector3 |